#pragma once
#include <string>
#include "SpriteMonster.h"
class SpritePlane:public SpriteMonster
{
public:
	SpritePlane(void);
	~SpritePlane(void);

	static SpritePlane *node(const std::string arrayPic[],int nNum,float fIntervalTime,bool bRepeat=true);
	
	bool init(const std::string arrayPic[],int nNum,float fIntervalTime ,bool bRepeat=true);
};
